Housed in the B. Thomas Golisano College of Computing and Information Sciences, the school offers a bachelor's degree in new media interactive development, and both bachelor’s and master’s degrees in game design and development.
HistoryPreviously the Department of Interactive Games and Media from 2009-2011.
Dates of Existence2011-present
Documents from 2022
Collaborative Constructions: Designing High School History Curriculum with the Lost & Found Game Series, Owen Gottlieb and Shawn Clybor
“It's so normal, and … meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence, Dheepa Sundaram and Owen Gottlieb
Documents from 2021
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices, Lei Chen, Hai-Ning Liang, Feiyu Lu, Konstantinos Papangelis, Ka Lok Man, and Yong Yue
Playing at the crossroads of religion and law: Historical milieu, context and curriculum hooks in Lost & Found, Owen Gottlieb
Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games, Samuli Laato, Bastian Kordyaka, A.K.M. Najmul Islam, and Konstantinos Papangelis
2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces, Ville Paanen, Piia Markkanen, Jonas Oppenlaender, Haider Akmal, Lik Hang Lee, Ava Fatah Gen Schieck, John Dunham, Konstantinos Papangelis, Nicolas Lalone, Niels Van Berkel, Jorge Goncalves, and Simo Hosio
Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems “in the Wild”, Konstantinos Papangelis, Alan Chamberlain, Nicolas Lalone, and Ting Cao
Locating Identities in Time: An examination of the Impact of Temporality on Presentations of the Self through Location-based Social networks, Konstantinos Papangelis, Ioanna Lykourentzou, Vassilis-Javed Khan, Alan Chamberlain, Ting Cao, Micahel Saker, and Nicolas LaLone
Making Games to Teach Physics and Mechanics, David Schwartz
Documents from 2020
Children in 2077: Designing Children’s Technologies in the Age of Transhumanism, Oğuz Oz Buruk, Oğuzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydın Baytaş, Ceylan Beşevli, Joe Best, Aykut Coşkun, Hüseyin Uğur Genç, Baki Kocaballi, Samuli Laato, Cássia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolff, and Mert Yıldız
Minecrafting Bar Mitzvah: Two Rabbis Negotiating and Cultivating Learner-Driven Inclusion through New Media., Owen Gottlieb
Acts of Meaning, Resource Diagrams, and Essential Learning Behaviors: The Design Evolution of Lost & Found, Owen Gottlieb and Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches, Owen Gottlieb and Ian Schreiber
Lost & Found: New Harvest, Owen Gottlieb and Ian Schreiber
Capturing the City’s Heritage On-the-Go: Design Requirements for Mobile Crowdsourced Cultural Heritage, Bas Hannewijk, Federica Lucia Vinella, Vassilis-Javed Khan, Ioanna Lykourentzou, Konstantinos Papangelis, and Judith Masthoff
Completing A Crowdsourcing Task Instead Of An Assignment; What Do University Students Think?, Javed-Vassilis Khan, Konstantinos Papangelis, and Panos Markopoulos
Exploring Self-organisation in Crowd Teams, Ioanna Lykourentzou, Antonios Liapis, Costas Papastathis, Konstantinos Papangelis, and Costas Vassilakis
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City, Konstantinos Papangelis, Alan Chamberlain, Ioanna Lykourentzou, Vassilis-Javed Khan, Michael Saker, Hai-Ning Liang, Irwyn Sadien, and Ting Cao
Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation, Konstantinos Papangelis, Jin-Ha Lee, Michael Saker, and Catherine Jones
Smart Cities at Play: Technology and Emerging forms of playfulness, Konstantinos Papangelis, Michael Saker, and Catherine Jones
Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad, Brian Tomaszewski, Amy Walker, Emily Gawlik, Casey Lane, Scott William, Deborah Orieta, Claudia McDaniel, Matthew Plummer, Anushka Nair, Nicolas San Jose, Kyle Pecsok, Emma Thomley, Erin Mahoney, Emily Haberlack, and David Schwartz
Motivational Principles and Personalisation Needs for Geo-Crowdsourced Intangible Cultural Heritage Mobile Applications, Federica Lucia Vinella, Ioanna Lykourentzou, and Konstantinos Papangelis
In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China, Yihong Wang, Konstantinos Papangelis, Ioanna Lykourentzou, Hai-Ning Liang, Irwyn Sadien, Evangelia Demerouti, and Vassilis-Javed Khan
Crowdsourcing in China: Exploring the Work Experience of Solo Crowdworkers and Crowdfarm Workers, Yihong Wang, Konstantinos Papangelis, Michael Saker, Ioanna Lykourentzou, Alan Chamberlain, and Javed-Vassilis Khan
An Examination of the Work Practices of Crowdfarms, Yihong Wang, Konstantinos Papangelis, Michael Saker, Ioanna Lykourentzou, Vassilis-Javed Khan, Alan Chamberlain, and Jonathan Grudin
Documents from 2019
Jewish Time Jump: New York, Owen Gottlieb
Publication and Evaluation Challenges in Games & Interactive Media, Elizabeth L. Lawley
Documents from 2018
Re-playing Maimonides’ Codes: Designing Games to Teach Religious Legal Systems, Owen Gottlieb
Your iPhone Cannot Escape History, and Neither Can You: Self-Reflexive Design for a Mobile History Learning Game, Owen Gottlieb
Prosocial Religion and Games: Lost & Found, Owen Gottlieb and Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law in Context, Owen Gottlieb and Ian Schreiber
Documents from 2017
Design-Based Research Mobile Gaming for Learning Jewish History, Tikkun Olam, and Civics, Owen Gottlieb
Finding Lost & Found: Designer’s Notes from the Process of Creating a Jewish Game for Learning, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding with Playful Systems, Owen Gottlieb
New Design Principles for Mobile History Games, Owen Gottlieb
Time Travel, Labour History, and the Null Curriculum: New Design Knowledge for Mobile Augmented Reality History Games, Owen Gottlieb
Card Tricks: A Workflow for Scalability and Dynamic Content Creation Using Paper2D and Unreal Engine 4, Owen Gottlieb, Dakota Herold, and Edward Amidon
Building a Network for Early Career Scholars of Games and Learning, Owen Gottlieb and Crystle Martin
Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, and Constance Steinkuehler
Use of Role-play and Gamification in a Software Project Course, Bruce R. Maxim, Stein Brunvand, and Adrienne Decker
Documents from 2016
Sense3, Armaan Bhargava, Bruno Rocha, Lakshminarayanan Vijayaraghavan, Meith Jhaveri, Mrinal Jain, and Srinivasan Thiagarajan
Current Key Perspectives in Video Gaming and Religion: Theses by Owen Gottlieb., Owen Gottlieb
Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space, Owen Gottlieb
Ingress Well-Played: City as MMO, Elizabeth L. Lawley
Scare Tactics, Tiago Martines, Gabriel Ortega, Karan Sahu, Lucas Pereira Vasconcelos, and Henrique Silva Chaltein de Almeida
Documents from 2015
Crystalline, Nicholas Buonarota, John Dunham, Alexander Herdzik, and Matthew Mundell
Is this thing on? Determining Comfort Level with Communication Skills in a Technical Discipline, Adrienne Decker and Christopher A. Egert
Understanding and Improving the Culture of Hackathons: Think Global Hack Local, Adrienne Decker; Eiselt, Kurt; and Voll, Kimberly
Occupy Judaism: Religion, Digital Media, and the Public Sphere, Ayala Fader and Owen Gottlieb
Jewish Games for Learning: Renewing Heritage Traditions in the Digital Age, Owen Gottlieb
Documents from 2014
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games and Futures of Jewish Learning, Owen Gottlieb
Documents from 2013
“You Know You’re Going to Fail, Right?”: Learning From Design Flaws in Just Press Play at RIT, Elizabeth L. Lawley and Andrew Phelps
Documents from 2006
A Nexus of Education, Inspiration, Research and Play, Andrew Phelps
A Nexus of Education, Inspiration, Research and Play, Andrew Phelps
Documents from 2004
User interface design: porting game technology concepts to applications, Angelia Wilson