Housed in the B. Thomas Golisano College of Computing and Information Sciences, the school offers a bachelor's degree in new media interactive development, and both bachelor’s and master’s degrees in game design and development.

History

Previously the Department of Interactive Games and Media from 2009-2011.

Dates of Existence

2011-present

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Documents from 2022

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Collaborative Constructions: Designing High School History Curriculum with the Lost & Found Game Series, Owen Gottlieb and Shawn Clybor

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“It's so normal, and … meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence, Dheepa Sundaram and Owen Gottlieb

Documents from 2021

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Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices, Lei Chen, Hai-Ning Liang, Feiyu Lu, Konstantinos Papangelis, Ka Lok Man, and Yong Yue

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Playing at the crossroads of religion and law: Historical milieu, context and curriculum hooks in Lost & Found, Owen Gottlieb

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Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games, Samuli Laato, Bastian Kordyaka, A.K.M. Najmul Islam, and Konstantinos Papangelis

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2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces, Ville Paanen, Piia Markkanen, Jonas Oppenlaender, Haider Akmal, Lik Hang Lee, Ava Fatah Gen Schieck, John Dunham, Konstantinos Papangelis, Nicolas Lalone, Niels Van Berkel, Jorge Goncalves, and Simo Hosio

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Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems “in the Wild”, Konstantinos Papangelis, Alan Chamberlain, Nicolas Lalone, and Ting Cao

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Locating Identities in Time: An examination of the Impact of Temporality on Presentations of the Self through Location-based Social networks, Konstantinos Papangelis, Ioanna Lykourentzou, Vassilis-Javed Khan, Alan Chamberlain, Ting Cao, Micahel Saker, and Nicolas LaLone

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Making Games to Teach Physics and Mechanics, David Schwartz

Documents from 2020

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Children in 2077: Designing Children’s Technologies in the Age of Transhumanism, Oğuz Oz Buruk, Oğuzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydın Baytaş, Ceylan Beşevli, Joe Best, Aykut Coşkun, Hüseyin Uğur Genç, Baki Kocaballi, Samuli Laato, Cássia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolff, and Mert Yıldız

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Minecrafting Bar Mitzvah: Two Rabbis Negotiating and Cultivating Learner-Driven Inclusion through New Media., Owen Gottlieb

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Acts of Meaning, Resource Diagrams, and Essential Learning Behaviors: The Design Evolution of Lost & Found, Owen Gottlieb and Ian Schreiber

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Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches, Owen Gottlieb and Ian Schreiber

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Lost & Found: New Harvest, Owen Gottlieb and Ian Schreiber

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Capturing the City’s Heritage On-the-Go: Design Requirements for Mobile Crowdsourced Cultural Heritage, Bas Hannewijk, Federica Lucia Vinella, Vassilis-Javed Khan, Ioanna Lykourentzou, Konstantinos Papangelis, and Judith Masthoff

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Completing A Crowdsourcing Task Instead Of An Assignment; What Do University Students Think?, Javed-Vassilis Khan, Konstantinos Papangelis, and Panos Markopoulos

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Exploring Self-organisation in Crowd Teams, Ioanna Lykourentzou, Antonios Liapis, Costas Papastathis, Konstantinos Papangelis, and Costas Vassilakis

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Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City, Konstantinos Papangelis, Alan Chamberlain, Ioanna Lykourentzou, Vassilis-Javed Khan, Michael Saker, Hai-Ning Liang, Irwyn Sadien, and Ting Cao

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Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation, Konstantinos Papangelis, Jin-Ha Lee, Michael Saker, and Catherine Jones

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Smart Cities at Play: Technology and Emerging forms of playfulness, Konstantinos Papangelis, Michael Saker, and Catherine Jones

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Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad, Brian Tomaszewski, Amy Walker, Emily Gawlik, Casey Lane, Scott William, Deborah Orieta, Claudia McDaniel, Matthew Plummer, Anushka Nair, Nicolas San Jose, Kyle Pecsok, Emma Thomley, Erin Mahoney, Emily Haberlack, and David Schwartz

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Motivational Principles and Personalisation Needs for Geo-Crowdsourced Intangible Cultural Heritage Mobile Applications, Federica Lucia Vinella, Ioanna Lykourentzou, and Konstantinos Papangelis

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In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China, Yihong Wang, Konstantinos Papangelis, Ioanna Lykourentzou, Hai-Ning Liang, Irwyn Sadien, Evangelia Demerouti, and Vassilis-Javed Khan

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Crowdsourcing in China: Exploring the Work Experience of Solo Crowdworkers and Crowdfarm Workers, Yihong Wang, Konstantinos Papangelis, Michael Saker, Ioanna Lykourentzou, Alan Chamberlain, and Javed-Vassilis Khan

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An Examination of the Work Practices of Crowdfarms, Yihong Wang, Konstantinos Papangelis, Michael Saker, Ioanna Lykourentzou, Vassilis-Javed Khan, Alan Chamberlain, and Jonathan Grudin

Documents from 2019

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Jewish Time Jump: New York, Owen Gottlieb

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Publication and Evaluation Challenges in Games & Interactive Media, Elizabeth L. Lawley

Documents from 2018

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Re-playing Maimonides’ Codes: Designing Games to Teach Religious Legal Systems, Owen Gottlieb

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Your iPhone Cannot Escape History, and Neither Can You: Self-Reflexive Design for a Mobile History Learning Game, Owen Gottlieb

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Prosocial Religion and Games: Lost & Found, Owen Gottlieb and Ian Schreiber

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The Lost & Found Game Series: Teaching Medieval Religious Law in Context, Owen Gottlieb and Ian Schreiber

Documents from 2017

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Design-Based Research Mobile Gaming for Learning Jewish History, Tikkun Olam, and Civics, Owen Gottlieb

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Finding Lost & Found: Designer’s Notes from the Process of Creating a Jewish Game for Learning, Owen Gottlieb

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Introduction: Jewish Gamevironments – Exploring Understanding with Playful Systems, Owen Gottlieb

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New Design Principles for Mobile History Games, Owen Gottlieb

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Time Travel, Labour History, and the Null Curriculum: New Design Knowledge for Mobile Augmented Reality History Games, Owen Gottlieb

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Card Tricks: A Workflow for Scalability and Dynamic Content Creation Using Paper2D and Unreal Engine 4, Owen Gottlieb, Dakota Herold, and Edward Amidon

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Building a Network for Early Career Scholars of Games and Learning, Owen Gottlieb and Crystle Martin

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Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, and Constance Steinkuehler

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Use of Role-play and Gamification in a Software Project Course, Bruce R. Maxim, Stein Brunvand, and Adrienne Decker

Documents from 2016

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Sense3, Armaan Bhargava, Bruno Rocha, Lakshminarayanan Vijayaraghavan, Meith Jhaveri, Mrinal Jain, and Srinivasan Thiagarajan

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Current Key Perspectives in Video Gaming and Religion: Theses by Owen Gottlieb., Owen Gottlieb

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Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space, Owen Gottlieb

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Ingress Well-Played: City as MMO, Elizabeth L. Lawley

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Scare Tactics, Tiago Martines, Gabriel Ortega, Karan Sahu, Lucas Pereira Vasconcelos, and Henrique Silva Chaltein de Almeida

Documents from 2015

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Crystalline, Nicholas Buonarota, John Dunham, Alexander Herdzik, and Matthew Mundell

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Is this thing on? Determining Comfort Level with Communication Skills in a Technical Discipline, Adrienne Decker and Christopher A. Egert

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Understanding and Improving the Culture of Hackathons: Think Global Hack Local, Adrienne Decker; Eiselt, Kurt; and Voll, Kimberly

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Occupy Judaism: Religion, Digital Media, and the Public Sphere, Ayala Fader and Owen Gottlieb

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Jewish Games for Learning: Renewing Heritage Traditions in the Digital Age, Owen Gottlieb

Documents from 2014

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Case Study Two: Jewish Time Jump: New York, Owen Gottlieb

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Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games and Futures of Jewish Learning, Owen Gottlieb

Documents from 2013

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“You Know You’re Going to Fail, Right?”: Learning From Design Flaws in Just Press Play at RIT, Elizabeth L. Lawley and Andrew Phelps

Documents from 2006

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A Nexus of Education, Inspiration, Research and Play, Andrew Phelps

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A Nexus of Education, Inspiration, Research and Play, Andrew Phelps

Documents from 2004

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User interface design: porting game technology concepts to applications, Angelia Wilson