Abstract

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the hermeneutics influencing the approach to

understanding the legal systems being modeled, and closes

with a discussion of the kind of teaching and learning

involved in the design of the games and early stage data

on the public play of the games.

Publication Date

Fall 10-19-2018

Comments

This is the pre-peer reviewed version of the following article:

Gottlieb, Owen (2018). Re‐playing Maimonides' codes: Designing games to teach religious legal systems. In Teaching Theology & Religion: Vol. 21 Issue 4 (pp. 246-259). Wiley & Sons, Inc.

which has been published in final form at https://doi.org/10.1111/teth.12453. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving.

Document Type

Article

Department, Program, or Center

School of Interactive Games and Media (GCCIS)

Campus

RIT – Main Campus

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