Abstract
How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”
Publication Date
Fall 10-1-2014
Document Type
Book Chapter
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Recommended Citation
Gottlieb, O. (2014). Nurturing Jewish Playmakers: Schwartz Tag, Good Video Games, and Futures of Jewish Learning. In D. Bryfman (Ed.), Experience and Jewish Education (pp. 197–204). Los Angeles: Torah aura Productions.
Campus
RIT – Main Campus
Included in
Comparative Methodologies and Theories Commons, Digital Humanities Commons, Educational Methods Commons, Gifted Education Commons, History of Religion Commons, Instructional Media Design Commons, Jewish Studies Commons, Other Film and Media Studies Commons