Description

Faculty in the fields of games and interactive media face significant challenges in publishing and documenting their scholarly work for evaluation in the tenure and promotion process. These challenges include selecting appropriate publication venues and assigning authorship for works spanning multiple disciplines; archiving and accurately citing collaborative digital projects; and redefining “peer review,” impact, and dissemination in the context of creative digital works. In this paper I describe many of these challenges, and suggest several potential solutions.

Date of creation, presentation, or exhibit

8-2019

Comments

© 2019 Copyright The Author

Document Type

Conference Paper

Department, Program, or Center

School of Interactive Games and Media (GCCIS)

Campus

RIT – Main Campus

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