Abstract
It is the purpose of this document to describe the design and development processes of Scare Tactics. The game will be discussed in further detail as it relates to several areas, such as market analysis, development process, game design, technical design, and each team members’ individual area of background research. The research areas include asymmetrical game design, level design, game engine architecture, real-time graphics, user interface design, networking and artificial intelligence.
As part of the team’s market analysis, other games featuring asymmetric gameplay are discussed. The games described in this section serve as inspirations for asymmetric game design. Some of these games implement mechanics that the team seeks to emulate and expand upon in Scare Tactics.
As part of the team’s development process, several concepts were prototyped over the course of two months. During that process the team adopted an Agile methodology in order to assist with scheduling, communication and resource management. Eventually, the team chose to expand upon the prototype that became the basis of Scare Tactics.
Game design and technical design occur concurrently in the development of Scare Tactics. Designers conduct discussions where themes, settings, and mechanics are conceived and documented. Mechanics are prototyped in Unity and eventually ported to a proprietary engine developed by our team. Throughout the course of development, each team member has had to own an area of design or development. This has led to individual research performed in several areas, which will be discussed further in this document.
Publication Date
Spring 5-20-2016
Document Type
Master's Project
Student Type
Graduate
Degree Name
Game Design and Development (MS)
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Advisor
Ian Schreiber,
Advisor/Committee Member
Owen Gottlieb
Advisor/Committee Member
Cody Van De Mark
Recommended Citation
Martines, Tiago; Ortega, Gabriel; Sahu, Karan; Pereira Vasconcelos, Lucas; and Silva Chaltein de Almeida, Henrique, "Scare Tactics" (2016). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/9068
Campus
RIT – Main Campus
Plan Codes
GAMEDES-MS
Comments
Committee Co-Chairs:
Jessica Bayliss
Elouise Oyzon
Chris Cascioli