Abstract
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish Time Jump Gazette. They encounter primary source material, discovery a variety of perspectives from labor leaders, factory owners, striking workers, journalists and others. The game explores immigrant history, women's history, Jewish history, and labor history.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Publication Date
Fall 10-22-2014
Document Type
Book Chapter
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Recommended Citation
Gottlieb, O. (2014). Case Study Two: Jewish Time Jump: New York in Schrier, K. (Ed). Learning, Education and Games: Volume One: Curricular and Design Considerations (210-211). Pittsburgh, PA, USA: ETC Press.
Campus
RIT – Main Campus
Included in
Digital Humanities Commons, History of Religion Commons, Instructional Media Design Commons, Labor History Commons, Other Education Commons, Other Film and Media Studies Commons, Other Social and Behavioral Sciences Commons, Political History Commons, Public History Commons, Religion Commons, United States History Commons, Women's History Commons, Yiddish Language and Literature Commons