Description
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found (high school and up). In Lost & Found, players take on the role of villagers who must balance family needs with communal needs. Play is at times cooperative, at times competitive. The game emphasizes the prosocial aspects of religious legal systems, including collaboration and cooperation through trade-off decisions. The second game in the series, Lost & Found: Order in the Court—The Party Game (junior high school and up) is a fast-paced storytelling and judging game. Players compete to tell the best story about how a medieval legal ruling may have gotten to court in the first place. The game emphasizes legal reasoning. Both games are set in Fustat (Old Cairo) in the 12th century, a crossroads of religions. Lost & Found and Order in the Court both teach elements of the Mishneh Torah, the Jewish legal code written by Moses Maimonides. An Islamic law expansion module is currently in development.
Date of creation, presentation, or exhibit
Summer 8-1-2018
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Document Type
Conference Paper
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Recommended Citation
Gottlieb, O., & Schreiber, I. (2019). The Lost & Found Game Series: Teaching Medieval Religious Law in Context. [Abstract] In Proceedings of the 2018 Connected Learning Summit (Vol. 1, pp. 373–374). Cambridge, MA: ETC Press. Retrieved from
Campus
RIT – Main Campus
Included in
African History Commons, Communication Technology and New Media Commons, Curriculum and Instruction Commons, Educational Assessment, Evaluation, and Research Commons, Educational Methods Commons, Ethics in Religion Commons, Game Design Commons, Graphic Design Commons, History of Art, Architecture, and Archaeology Commons, History of Religion Commons, Illustration Commons, Instructional Media Design Commons, Intellectual History Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Islamic World and Near East History Commons, Jewish Studies Commons, Jurisprudence Commons, Legal Commons, Legal History Commons, Legal Studies Commons, Medieval History Commons, Medieval Studies Commons, Religious Education Commons, Religious Thought, Theology and Philosophy of Religion Commons, Secondary Education Commons, Torts Commons