Abstract
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality Game (ARG) called Jewish Time Jump: New York. The game was developed to teach modern Jewish history at the intersection of immigrant, women's, and labor history. The data sets include digital player logs of moves in the field, pre- and post-surveys, semi-structured interviews, and participant observation, including observations of learners in the field recorded on video and audio.
Publication Date
2017
Document Type
Book Chapter
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Recommended Citation
Gottlieb, O. (2017). Design-Based Research: Mobile Gaming for Learning Jewish History, Tikkun Olam, and Civics. In V. Šisler, K. Radde-Antweiler, & X. Zeiler (Eds.), Methods for Studying Video Games and Religion (pp. 83–100). Routledge.
Campus
RIT – Main Campus
Included in
Creative Writing Commons, Cultural History Commons, Digital Humanities Commons, Educational Assessment, Evaluation, and Research Commons, Educational Methods Commons, Educational Technology Commons, Game Design Commons, History of Religion Commons, Instructional Media Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Labor History Commons, Outdoor Education Commons, Religious Education Commons, Social and Behavioral Sciences Commons, United States History Commons, Women's History Commons, Women's Studies Commons, Yiddish Language and Literature Commons
Comments
This is an Accepted Manuscript of a book chapter published by Routledge in Methods for Studying Video Games and Religion on 11-28-2017, available online: http://www.routledge.com/9781138698710