Abstract
This paper describes player experience for Ingress, a geo-local, mobile augmented reality game created by Google’s Niantic Labs. Ingress incorporates aspects of both pervasive, alternate reality (ARG) and massively multiplayer online (MMO) games. However, unlike many ARGs, Ingress is not focused on a specific time-limited period, or linked to a single real-world event or location. And unlike a typical MMO, play in Ingress is geo-spatially limited; players must be physically proximate to game elements in order to interact with them. Using game mechanics similar to those of many MMOs, Ingress provides for a range of gameplay, based both on user play preferences and level of experience and achievement. with a focus on the importance of social, community, and collaborative aspects of the game.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Publication Date
2016
Document Type
Article
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Recommended Citation
Lawley, E. (2016). Ingress well-played: City as MMO. Well Played, 5(2), 190-204.
Campus
RIT – Main Campus