Volume 4, Issue 1 (2021)
Letter from the Editors
Introduction: 2021 Frameless XR Symposium
Susan Lakin
Research Abstracts
How Bright Should It Be: Diffuse White in Optical See-Through Augmented Reality
Lili Zhang and Michael J. Murdoch
Extended Reality and the Graphic Design Curriculum
Tina Korani, Meghan Saas, and Samantha Tan
A Real-Time Gaze Estimation Framework for Mobile Devices
Yu Feng, Nathan Goulding-Hotta, Asif Khan, Hans Reyserhove, and Yuhao Zhu
Embodying the Patient Experience: The Application of Virtual Reality (VR) in the Healthcare Classroom
Jenna Sadue and Linda Riek
Virtual Visits to Places of Pain: The Digital Kormantin Project
Michael J. Jarvis
Real-Time Illumination Capture and Rendering on Mobile Devices
Snehal Padhye and James A. Ferwerda
Protocol for an eHub as an Systemic Intervention for Homeless Shelter Staff and Resident Psychosocial and Behavioral Needs
Celeste Sangiorgio, Cory Crane, Cassandra Berbery, and Caroline Easton
Point and Listen: Bringing a 3D Map to Life with Audio-Based AR
James M. Coughlan, Brandon Biggs, and Huiying Shen
VR Sound Mapping: Make Sound Accessible for DHH People in Virtual Reality Environments
Ziming Li and Roshan Peiris
A Review of XR Classrooms in Institutions of Higher Education
Brandon Patterson and Tallie Casucci
Can We Walk in Our Patients’ Shoes? Immersive Virtual Reality as an Empathy Training Tool for Medical Students
Riham Alieldin, Raffaella Borasi, Anne Nofziger, Karen DeAngelis, and Sarah Peyre
Creating a Virtual Reality Experience in Service to a Non-Profit Agency
Frank Deese, Susan Lakin, and Isabelle Anderson
The Studio X Karp Library Fellows: Peer-to-Peer XR Learning & Engagement
Ayiana Crabtree, Muhammed El-Sayed, and Nefle N. Oruç
Revising Humbead’s Revised Map of the World: Taking a Virtual Folk Music World Into Virtual Reality
Michael Kramer
Jet of Blood VR: First Playable Demo
Elizabeth Goins, Andy Head, and Mason Hayes
Reconstructing the Aural Heritage of the Historic Rochester Savings Bank
Sungyoung Kim, Xuan Lu, Doyuen Ko, and Miriam Kolar
Changeling VR
Elouise Oyzon
Use of AR to Bring Medical Simulation to Life
Zhenhua Yu, Richard L. Doolittle, and Caroline J. Easton
Choppy Forgeries: A VR Sculpting Game
Jonah Warren
Designing a Digital Interactive Emotion Measure (DIEM) for Digital Media: Theoretical Foundations and Validation Protocols
Celeste Sangiorgio, Cassandra Berbary, Cory Crane, and Caroline Easton
AR Fantasia: An Augmented Reality Musical Experience
Joe Geigel, Yunn-Shan Ma, and Juilee Decker
Simulating Implant Procedures in Dentistry
Brandon Patterson
FASHSim Lab: Learning About Cotton From Field to Virtual Fashion
Kelly Cobb and Angela Beckett
VR Sound Mapping: Make Sound Accessible for DHH People in Virtual Reality Environments
Ziming Li and Roshan Peiris
Mixed Reality Prototype Device Showcase: Using Smart Glasses to Enhance Language Access
Aaron Parker, Connor Switenky, Roshan Mathew, and Wendy Dannels
Articles
Novel 360-Degree Camera
Ian Gauger, Andrew Kurtz, and Zakariya Niazi
Extended Reality and the Graphic Design Curriculum
Tina Korani, Meghan Saas, and Samantha Tan
Real-Time Illumination Capture and Rendering on Mobile Devices
Snehal Padhye and James A. Ferwerda
Protocol for an eHub as an Systemic Intervention for Homeless Shelter Staff and Resident Psychosocial and Behavioral Needs
Celeste Sangiorgio, Cory Crane, Cassandra Berbery, and Caroline Easton