Document Type
Research Abstract
Abstract
A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.
Recommended Citation
Goins, Elizabeth; Head, Andy; and Hayes, Mason
(2021)
"Jet of Blood VR: First Playable Demo,"
Frameless: Vol. 4:
Iss.
1, Article 17.
Available at:
https://repository.rit.edu/frameless/vol4/iss1/17
Included in
Classical Literature and Philology Commons, Digital Humanities Commons, French and Francophone Literature Commons, Graphic Design Commons, Graphics and Human Computer Interfaces Commons, Other Theatre and Performance Studies Commons, Software Engineering Commons