Document Type
Article
Abstract
We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene they are observed in.
Recommended Citation
Padhye, Snehal and Ferwerda, James A.
(2021)
"Real-Time Illumination Capture and Rendering on Mobile Devices,"
Frameless: Vol. 4:
Iss.
1, Article 33.
Available at:
https://repository.rit.edu/frameless/vol4/iss1/33
Included in
Game Design Commons, Graphics and Human Computer Interfaces Commons, Hardware Systems Commons, Interactive Arts Commons, Software Engineering Commons