Abstract
Culture defines groups of individuals by language, religion, art, or tools. In today's ever growing sector of computers, smart phones, and tablets, mobile technology is used as a means to discover a sense of individuality through wireless devices and essentially the Internet. This is a case study on how to design a better educational app designed to teach culture through visual exploration and user testing. This thesis also explores how design affects behavior through usability. Through an analysis of interdisciplinary subjects, Exploring Cultural Identity aims to provide a visual prototype to teach culture, specifically focusing on Korean art. The goal is to provide foreign-born adoptees and second-generation U.S. children (and anyone interested in learning a different culture) an easy-to-access resource that explores culture through a series of apps.
Library of Congress Subject Headings
Korea (South)--Social life and customs--Interactive multimedia--Design; Art, Korean--Interactive multimedia--Design
Publication Date
12-2014
Document Type
Thesis
Student Type
Graduate
Degree Name
Graphic Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Advisor
Chris Jackson
Advisor/Committee Member
Carol Fillip
Advisor/Committee Member
Nancy Bernardo
Recommended Citation
Park, Augie, "Exploring Cultural Identity: Learning Culture Through Effective Interactive Design" (2014). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/8574
Campus
RIT – Main Campus
Plan Codes
VISCOM-MFA
Comments
Physical copy available from RIT's Wallace Library at DS922.27 .P37 2014