Access to the newest features of Virtual Reality headsets has become increasingly more accessible to student developers in recent years. Manufacturers are competing to support all available device features not just through their Software Development Kits (SDKs), but also integrated into industry-standard game engines. One particular feature, spatial sound, can now be deployed without directly accessing the SDK but instead modifying deployment settings and selecting checkboxes. This accessibility to new VR developers has opened up new opportunities for inter-disciplinary collaborations within constrained development cycles like an academic semester.
Landon, George V. and Jaquith, Austin K.
"Collaborative Development of Spatial Audio Virtual Environments,"
Frameless: Vol. 3:
1, Article 28.
Available at: https://repository.rit.edu/frameless/vol3/iss1/28