Volume 2, Issue 1 (2020)
Letter from the Editors
Introduction
Juilee Decker and David Halbstein
Research Abstracts
Cross Disciplinary Virtual Reality for Lighting and Composition: Research Update
Shaun Foster and Ihab Mardini
Wind, Light and Seating XpeRience (XR)
Shaun Foster
Augmenting Sign Language Exposure for Hearing Parent-Deaf Child Interaction
Ashley Tenesaca, Jung Yun Oh, Sizhe Li, Wanyin Hu, and Zhen Bai
Articles
Evaluating Audience Engagement of an Immersive Performance on a Virtual Stage
Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, and Cecillia Ovesdotter Alm
Transmedia Storytelling, Immersive Storyworlds, and Virtual Reality
Trent Hergenrader
Smirk It: Goal Setting Through Augmented Reality
Ilene Kang and Anesi Ikhianosime
Archives
Symposium Program 2019 Final
Joe Geigel
Demos
Rendering and Analysis of Omnidirectional Videos using a Facebook 360 Camera
Denisse Aquino and Alexander Loui
Swing: 2D and 3D Animation in Virtual Reality Work-In-Progress
Mari Jaye Blanchard, Mark Reisch, and Vicky Mejia Yepes
Transeuntis Mundi: An Installation about Migration and Human Legacy
Cândida Borges and Gabriel Mario Vélez
AwARe: Eliminating Implicit Bias using AR
Shagun Bose and Emma Strauch
Lunar Roving Adventure: A Serious VR Game of Lunar Exploration Missions
Lizhou Cao, Yangzi Dong, and Chao Peng
Ellic’s Exercise Class: An Active VR Game for Fitness
Lizhou Cao, Yangzi Dong, and Chao Peng
AR Painting: Homage to Homage to the Square
Luke Hellwig
Virtual Docent for a Living History Museum
Gary D. Jacobs, Juilee Decker, Joe Geigel, and Amanda Doherty
Hyperion: A 3D Visualization Platform for Optical Design of Folded Systems
Daniel K. Nikolov, Sifan Ye, Sydney Dlhopolsky, Zhen Bai, Yuhao Zhu, and Jannick P. Rolland
Digital Modeling Of Cultural Heritage Objects
Snehal Padhye and James Ferwerda
Suzhou Garden in VR
Yujia Shan
