Abstract
High dynamic range imaging has become very popular over the years in the field of computer graphics and games. The process of tone reproduction compresses the dynamic range of brightness in a scene to the lower range of display devices, thus making it an essential process in the graphics rendering pipeline. Various tone mapping operators have been tested for static viewing conditions. However, perceptual and temporal adaptation may vary for immersive viewing in a Virtual Reality environment. This thesis implements Ward et al. model (1994), Ward et al. model, Histogram Adjustment (1997) and Irawan, Ferwerda and Marschner model (2005) for static and immersive inputs. Faculty and students from the college took part in a personal survey to rate the tone mapped results based on their level of resemblance to real-life outdoor environments as well as the level of visibility in the lighter and darker regions. The proposed hypothesis states that immersion produces a measurable effect on our preference for a suitable tone reproduction model. This hypothesis is tested with the help of null hypothesis testing methods and some regression analysis on the data gathered from the survey.
Library of Congress Subject Headings
Virtual reality; Imaging systems--Image quality; Brightness perception
Publication Date
12-2018
Document Type
Thesis
Student Type
Graduate
Degree Name
Computer Science (MS)
Department, Program, or Center
Computer Science (GCCIS)
Advisor
Joe Geigel
Advisor/Committee Member
Thomas Kinsman
Advisor/Committee Member
Michael Murdoch
Recommended Citation
Mishra, Antara, "Tone Reproduction in Virtual Reality" (2018). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/9981
Campus
RIT – Main Campus
Plan Codes
COMPSCI-MS