Abstract
With the development of virtual reality technology, VR is currently replacing old systems and modifying practices and processes in many fields, such as automotive, healthcare, training and psychological therapies (Salanitri et al., 2018). Amongst these fields, the industry of games particularly enjoys an increasingly mature technique in virtual reality technology. It is in no small part because such technology provides an immersive experience during the games, and it in turn enhances players’ comprehension upon the affections incurred in the games. Encountered with such an emerging visual carrier, many products and programs await creation. Throughout this project, motion patterns and visual presentations in the world of games are critically discussed, as well as the distinctive values that are communicated via a combination between virtual reality technology and the view of first person. To present this, players will be provided with inspirations to re-discover themselves from aspects or a dream or a memory.
Library of Congress Subject Headings
Virtual reality--Design; Puzzles--Design and construction; Games--Design
Publication Date
11-15-2018
Document Type
Thesis
Student Type
Graduate
Degree Name
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CAD)
Advisor
Mike Strobert
Advisor/Committee Member
Ihab Mardini
Advisor/Committee Member
Shaun Foster
Recommended Citation
Liu, Shengjie, "Rover: A virtual reality puzzle game about creating an experience that helps the player rediscover something about themselves, like dream and family." (2018). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/9927
Campus
RIT – Main Campus
Plan Codes
VISCOM-MFA