Abstract
With the growth of internet technology, individuals currently have a better experience in using interactive systems like desktop computer software or mobile device applications than ever before. Moreover, using mobile phones in learning activities is becoming increasingly popular. However, the learning applications today do not fully meet the learner’s needs, especially for young adults who have some interest but lack fundamental knowledge in their study subjects. Combining mobile phone technology and game elements could make it possible to solve this problem. In this way, the limitations of location and the sometimes boring nature of the learning activities could be efficiently reduced. This study presents an idea of applying virtual robot and game elements to language learning activities and creating a mobile device application prototype to enhance the learner’s Chinese study experience.
Library of Congress Subject Headings
Chinese language--Study and teaching--Interactive multimedia--Design; Mobile apps--Design; Computer games--Design
Publication Date
7-13-2018
Document Type
Thesis
Student Type
Graduate
Degree Name
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Advisor
Adam Smith
Advisor/Committee Member
Joyce Hertzson
Advisor/Committee Member
Chris Jackson
Recommended Citation
Gong, Boxiao, "HeyMoe: Leveraging virtual robot and game mechanics in mobile prototype application design for Chinese language learning" (2018). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/9816
Campus
RIT – Main Campus
Plan Codes
VISCOM-MFA