Abstract

Creating a 3D animal using the process of photogrammetry can bring more realism to a user’s game experience.

In the 3D world, there are various ways for creating animals in video games. Specifically, quadrupeds are known to be very challenging. Since technology is evolving every day, there are always newer ways of creating video game assets. It is challenging to have complex model details and also have smooth real-time rendering in a game engine.

Photogrammetry can capture exact details of a real world animal and incorporate them into a 3D asset. The purpose for using this process is to create a realistic 3D animal for use in a game. Animals are often secondary characters in video games, but adding details to such characters adds to the overall experience for the user.

The purpose of the project is to find a way to utilize photogrammetry so as to meet the wants of the target audience (gamers). To many, realism is important for not only the primary character in a game, but also the secondary characters.

Library of Congress Subject Headings

Photogrammetry; Video game characters--Design; Rigging (Computer animation); Deer--Pictorial works; Three-dimensional display systems

Publication Date

12-2017

Document Type

Thesis

Student Type

Graduate

Degree Name

Visual Communication Design (MFA)

Department, Program, or Center

School of Design (CIAS)

Advisor

Daniel DeLuna

Advisor/Committee Member

David Halbstein

Advisor/Committee Member

Alejandro Pérez Sánchez

Campus

RIT – Main Campus

Plan Codes

VISCOM-MFA

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