Abstract
The gaming industry has been on constant rise over the last few years. Companies invest huge amounts of money for the release of their games. A part of this money is invested in testing the games. Current game testing methods include manual execution of pre-written test cases in the game. Each test case may or may not result in a bug. In a game, a bug is said to occur when the game does not behave according to its intended design. The process of writing the test cases to test games requires standardization. We believe that this standardization can be achieved by implementing experimental design to video game testing. In this thesis, we discuss the implementation of combinatorial testing to test games. Combinatorial testing is a method of experimental design that is used to generate test cases and is primarily used for commercial software testing. In addition to the discussion of the implementation of combinatorial testing techniques in video game testing, we present a method for finding combinations resulting in video game bugs.
Library of Congress Subject Headings
Experimental design; Video games--Testing
Publication Date
5-19-2016
Document Type
Thesis
Student Type
Graduate
Degree Name
Industrial and Systems Engineering (MS)
Department, Program, or Center
Industrial and Systems Engineering (KGCOE)
Advisor
Rachel Silvestrini
Advisor/Committee Member
Brian K. Thorn
Advisor/Committee Member
Jessica Bayliss
Recommended Citation
Sagi, Bhargava Rohit, "Experimental Design in Game Testing" (2016). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/9007
Campus
RIT – Main Campus
Comments
Physical copy available from RIT's Wallace Library at QA279 .S34 2016