Author

Dan Farruggia

Abstract

The purpose of this thesis project is to research the design elements of three of the most recognizable armors in world history (the Samurai, the Knight, and the Viking) and adapt them for futuristic character designs for my own fictious real-time computer game called World Warrior. Much like the command and conquer game Age of Empires, players will pick from a vast range of civilizations, construct their own civilization, build an army, and destroy their opponents. It will take place far into the future, and in a time period where great civilizations such as the Byzantines, the Saracens, the Persians, and the Vikings exist within an alternate reality. This project will not only be an exploration of game character design, but one that can be easily implemented in the evergrowing computer game industry, where there is still a strong market for command and conquer real-time strategy games such as Warcraft, Starcraft, and the Diablo series. I will be researching every component and part of each suit of armor, identifying the weaknesses of that armor, and redesigning the armor for a fantasy future strategy game. The scope of my research for my thesis is heavily within the areas of character design, concept art, and 3D modeling fields for the gaming industry.

Library of Congress Subject Headings

Computer war games--Design; Armor--Design--Research; Three-dimensional display systems

Publication Date

4-6-2014

Document Type

Thesis

Student Type

Graduate

Degree Name

Visual Communication Design (MFA)

Department, Program, or Center

School of Design (CIAS)

Advisor

Chris Jackson

Advisor/Committee Member

Shaun Foster

Advisor/Committee Member

David Halbstein

Comments

Physical copy available from RIT's Wallace Library at U310 .F37 2014

Campus

RIT – Main Campus

Plan Codes

VISCOM-MFA

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