Abstract
The purpose of this thesis project is to research the design elements of three of the most recognizable armors in world history (the Samurai, the Knight, and the Viking) and adapt them for futuristic character designs for my own fictious real-time computer game called World Warrior. Much like the command and conquer game Age of Empires, players will pick from a vast range of civilizations, construct their own civilization, build an army, and destroy their opponents. It will take place far into the future, and in a time period where great civilizations such as the Byzantines, the Saracens, the Persians, and the Vikings exist within an alternate reality. This project will not only be an exploration of game character design, but one that can be easily implemented in the evergrowing computer game industry, where there is still a strong market for command and conquer real-time strategy games such as Warcraft, Starcraft, and the Diablo series. I will be researching every component and part of each suit of armor, identifying the weaknesses of that armor, and redesigning the armor for a fantasy future strategy game. The scope of my research for my thesis is heavily within the areas of character design, concept art, and 3D modeling fields for the gaming industry.
Library of Congress Subject Headings
Computer war games--Design; Armor--Design--Research; Three-dimensional display systems
Publication Date
4-6-2014
Document Type
Thesis
Student Type
Graduate
Degree Name
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Advisor
Chris Jackson
Advisor/Committee Member
Shaun Foster
Advisor/Committee Member
David Halbstein
Recommended Citation
Farruggia, Dan, "World Warrior" (2014). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/8543
Campus
RIT – Main Campus
Plan Codes
VISCOM-MFA
Comments
Physical copy available from RIT's Wallace Library at U310 .F37 2014