Abstract
Previous research in mobile gaming focused on use among grade school students and heavy gamers (e.g., Groff, Howells, & Cranmer, 2010; Poels, Kort, & Ijsselsteijn, 2012), but little is known about museum visitor usage. This study examined museum visitors' mobile technology habits and perceived uses of mobile games in museums. A survey of individuals on a local museum's mailing list found a positive relationship between visitors' familiarity with mobile devices and their perceptions of enjoyment and learning experiences with mobile games. This indicates that mobile games may be a welcome addition to the museum experience for heavy users of mobile devices. Additionally, gratifications among respondents for intention to play mobile games at museums were categorized as information discovery, entertainment, and information quality.
Library of Congress Subject Headings
Museum visitors--Attitudes; Mobile games--Public opinion; Museums--Interactive multimedia--Public opinion
Publication Date
8-22-2014
Document Type
Thesis
Student Type
Graduate
Degree Name
Communication and Media Technologies (MS)
Department, Program, or Center
Department of Communication (CLA)
Advisor
Patrick Scanlon
Advisor/Committee Member
Tracy Worrell
Advisor/Committee Member
Grant Cos
Recommended Citation
Ozimek, Sarah Exley, "Museum Visitors’ Perceptions of Mobile Games: A Case Study" (2014). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/8477
Campus
RIT – Main Campus
Plan Codes
COMMTCH-MS
Comments
Physical copy available from RIT's Wallace Library at AM7 .O94 2014