Abstract
The creation of realistic virtual terrain has been a longstanding computer graphics problem, as terrain will form the backdrop of any virtual world. Approaches to this problem to date have taken one of two approaches: either fractally generating landscapes, or simulating the processes of water and thermal erosion. I have developed a new method to synthesize virtual landscapes, by simulating some of the geological forces that create real-world landscapes
I model the collision and deformation of simulated tectonic plates, and create features that mimic those found along real-world plate boundaries. This is achieved through the use of a meshless object representation subjected to physically-based forces, using existing techniques for accurately modeling stress and strain in solid objects.
Library of Congress Subject Headings
Landscapes--Computer simulation; Plate tectonics--Computer simulation; Virtual reality; Computer graphics
Publication Date
6-7-2006
Document Type
Thesis
Student Type
Graduate
Degree Name
Computer Science (MS)
Department, Program, or Center
Computer Science (GCCIS)
Advisor
Joe Geigel
Advisor/Committee Member
Zach Butler
Advisor/Committee Member
Warren Carithers
Recommended Citation
Jarocha-Ernst, Alex, "Creating landscapes with simulated colliding plates" (2006). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/7979
Campus
RIT – Main Campus
Comments
Physical copy available from RIT's Wallace Library at QA76.9.C65 J37 2006