Abstract
The ability to direct a viewer's attention has important applications in computer graphics, data visualization, image analysis, and training. Existing computer-based gaze manipulation techniques, which direct a viewer's attention about a display, have been shown to be effective for spatial learning, search task completion, and medical training applications. This work extends the concept of gaze manipulation beyond digital imagery to include controlled, real-world environments. This work addresses the main challenges in guiding attention to real-world objects: determining what object the viewer is currently paying attention to, and providing (projecting) a visual cue on a different part of the scene in order to draw the viewer's attention there. The developed system consists of a pair of eye-tracking glasses to determine the viewer's gaze location, and a projector to create the visual cue in the physical environment. The results of a user study show that the system is effective for directing a viewer's gaze in the real-world. The successful implementation has applicability in a wide range of instructional environments, including pilot training and driving simulators.
Library of Congress Subject Headings
Attention--Data processing; Human-computer interaction; Eye tracking
Publication Date
4-2014
Document Type
Thesis
Student Type
Graduate
Degree Name
Computer Science (MS)
Department, Program, or Center
Computer Science (GCCIS)
Advisor
Reynold Bailey
Advisor/Committee Member
Joe Geigel
Advisor/Committee Member
Warren R. Carithers
Recommended Citation
Booth, Thomas P., "Guiding Attention in Controlled Real-World Environments" (2014). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/7846
Campus
RIT – Main Campus
Plan Codes
COMPSCI-MS
Comments
Physical copy available from RIT's Wallace Library at BF321 .B66 2014