Abstract
The ancient country of China has a long history. It has many fascinating historical stories, historical figures, and an elaborate history. For people who want to learn about Chinese history it can often seem overwhelming.
I am planning to find an easy and interesting approach for people who are interested in learning about Chinese history. The effective approach to communicate to people could be enhanced visuals depicting the rich his€tory of China.
Out of this long history, I decided to reproduce a Chinese ancient heroic figure with 3D graphics tech€nology. I will achieve this by using 3D modeling technology, using nCloth, particles, fur, lighting, and rendering to cre€ate an ancient Chinese hero, and historic environment. I will create 3D animation, and use motion graphics to make the beginning and end pieces for historical scenes. This piece of scene will display a realistic historic story; with two main characters (the hero and his wife) in this project.
Library of Congress Subject Headings
Xiang, Yu, 232 B.C.-202 B.C.--Pictorial works; Computer animation--Themes, motives; Computer animation--Technique; China--History--221 B.C.-960 A.D.--Interactive multimedia--Design
Publication Date
2-2014
Document Type
Thesis
Student Type
Graduate
Degree Name
Computer Graphics Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Advisor
Daniel DeLuna
Advisor/Committee Member
Marla Schweppe
Advisor/Committee Member
Shaun Foster
Recommended Citation
Xiang, Ke, "Reproducing the Chinese Ancient Heroic Figure “Xiang Yu” Using 3D Graphics Technology" (2014). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/7699
Campus
RIT – Main Campus
Plan Codes
VISCOM-MFA
Comments
Physical copy available from RIT's Wallace Library at DS747.37 .X43 2014