Abstract
Snow Crash was written by Neal Stephenson and published
in 1992. The novel touches upon the topics of technology,
information, computer science, and philosophy. The main
character, appropriately named Hiro Protagonist delivers
pizza for Uncle Enzo's Cosa Nostra Pizza Inc., but in the
Metaverse (Virtual Reality Network) he's a katana wielding
warrior. Hiro gets involved with the enigma of a new
computer virus that's infecting hackers everywhere. He
navigates the neon-lit streets with a mission of locating and
neutralizing a new villain who is trying to bring
forth the Infocalypse. Neal Stephenson paints a vivid world filled with astonishing multifaceted characters, diverse city states and uncanny
descriptions of future technology and global networking. For
instance a Google Earth-like system was described in great
detail with remarkably similar functionality to that common
piece of software we use to find directions, discover new
places and enjoy high resolution aerial images. Snow Crash
also addresses the issues of linguistics, history, religion as
well as politics, which are tremendously interesting and
compelling, however not as suited to my direction in this
particular project. For the purposes of my industrial design thesis I had focused on the development of the technology that was described in
the novel. Neal Stephenson provides rather detailed function
and use scenarios of these systems in the book. I chose to
focus on certain items described in greater detail since they
would hold a great amount of viewer interest in either a
feature film or a video game, while maintaining a style and
visual aspects a modern consumer of entertainment expects.
"When the Deliverator puts the hammer down, shit happens. You
want to talk contact patches? Your car's tires have tiny contact
patches, talk to the asphalt in four places the size of your tongue.
The Deliverator's car has big sticky tires with contact patches the
size of a fat lady's thigh" Neal Stephenson. "Snow Crash." 1992.
This excerpt talks about a pizza delivery vehicle operated by
the main character. Vivid descriptions like this one made my
job as a designer relatively easy since not only did I get the
general aesthetic direction but also some indication of the
emotion that the product evokes.
Library of Congress Subject Headings
Motion pictures--Setting and scenery; Video games--Design
Publication Date
12-25-2013
Document Type
Thesis
Student Type
Graduate
Degree Name
Industrial Design (MFA)
Department, Program, or Center
School of Design (CIAS)
Advisor
Stan Rickel
Advisor/Committee Member
Shaun Foster
Advisor/Committee Member
Peter Byrne
Recommended Citation
Sobolevsky, Igor, "Snow Crash: Concept and Prop Design for the Entertainment Industry" (2013). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/7665
Campus
RIT – Main Campus
Plan Codes
IDDE-MFA
Comments
Physical copy available from RIT's Wallace Library at PN1995.9.S4 S62 2013