Abstract
Clouds have been of particular interest in computer graphics due to the challenge they present. Clouds are considered fuzzy objects, and need specialized algorithms to model and render realistically. Many techniques exist to model and render clouds that have had much success. This research will take existing techniques in cloud modeling and rendering and create a new technique combining those with noise. The idea is that noise can be used to model large-scale repeatable 3D cloudscapes and to be able to model such cloudscapes much more quickly than current techniques. This would be beneficial to developers of virtual universes that have very many worlds numbering in the ten to hundreds to create convincing cloudscapes on each distinct world.
Library of Congress Subject Headings
Computer graphics--Design; Clouds in art; Clouds--Mathematical models; Clouds--Computer simulation; Three-dimensional display systems--Design; Random noise theory
Publication Date
2013
Document Type
Thesis
Department, Program, or Center
Computer Science (GCCIS)
Advisor
Kwon, Minseok
Advisor/Committee Member
Strout, Sean
Recommended Citation
Rosa, Mario, "Large-scale cloudscapes using noise" (2013). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/6983
Campus
RIT – Main Campus
Plan Codes
COMPSCI-MS
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: T385 .R67 2013