Author

Mario Rosa

Abstract

Clouds have been of particular interest in computer graphics due to the challenge they present. Clouds are considered fuzzy objects, and need specialized algorithms to model and render realistically. Many techniques exist to model and render clouds that have had much success. This research will take existing techniques in cloud modeling and rendering and create a new technique combining those with noise. The idea is that noise can be used to model large-scale repeatable 3D cloudscapes and to be able to model such cloudscapes much more quickly than current techniques. This would be beneficial to developers of virtual universes that have very many worlds numbering in the ten to hundreds to create convincing cloudscapes on each distinct world.

Library of Congress Subject Headings

Computer graphics--Design; Clouds in art; Clouds--Mathematical models; Clouds--Computer simulation; Three-dimensional display systems--Design; Random noise theory

Publication Date

2013

Document Type

Thesis

Department, Program, or Center

Computer Science (GCCIS)

Advisor

Kwon, Minseok

Advisor/Committee Member

Strout, Sean

Comments

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: T385 .R67 2013

Campus

RIT – Main Campus

Plan Codes

COMPSCI-MS

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