Abstract
This paper offers a review of the production of my thesis animation Division. In it I will describe the challenges I faced and the approaches I used to resolve them. The process was organic and all the development decisions were repeatedly studied and questioned. Consequently, this paper does not attempt to be a chronological record. Rather, the sections are intended only to organize the process into six main areas of development. The first section will focus on the development of the story, including the definition of the mood and setting. The second section will focus on the development of the characters' personalities and functions. Next, the third section will focus on the visual design of the characters. The fourth section will focus on the visual design of the environment. Furthermore, this section will describe considerations of the characters' movements in their environment. The fifth section will focus on the development of the animation. Finally, the sixth section will review the aural component of Division.
Library of Congress Subject Headings
Computer animation--Themes, motives; Computer animation--Technique
Publication Date
9-1-1997
Document Type
Thesis
Department, Program, or Center
School of Film and Animation (CIAS)
Advisor
Schweppe, Marla
Advisor/Committee Member
Kurtz, Stephen
Recommended Citation
Nadeau, George M., "Developing Division: A Computer animation thesis report" (1997). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/6452
Campus
RIT – Main Campus
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: TR897.5 .N34 1997