Abstract
This thesis examines how the futuristic ideas in science fiction literature can be applied to graphic design. The paradigm that creates the connection between mind and emotion in science fiction, such as recurring images, pattern, space and time can be described as signifiers, the triggers of imagination, which can also function in graphic design as object orientation. By combining elements and models within science fiction systems with the theory of perception, a new approach to graphic design problem solving will be created.
Library of Congress Subject Headings
Graphic arts--Technique; Commercial art--Technique; Graphic arts--Psychological aspects; Science fiction--History and criticism--Theory, etc
Publication Date
5-20-2000
Document Type
Thesis
Department, Program, or Center
School of Design (CIAS)
Advisor
Suits, David
Advisor/Committee Member
Oyzon, Elouise
Recommended Citation
Teeraprasert, Nawarat, "Concepts of science fiction in graphic design: Concepts of science fiction applied to graphic design problem solving" (2000). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/6316
Campus
RIT – Main Campus
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: NC1000 .T437 2000