Abstract

This thesis examines how the futuristic ideas in science fiction literature can be applied to graphic design. The paradigm that creates the connection between mind and emotion in science fiction, such as recurring images, pattern, space and time can be described as signifiers, the triggers of imagination, which can also function in graphic design as object orientation. By combining elements and models within science fiction systems with the theory of perception, a new approach to graphic design problem solving will be created.

Library of Congress Subject Headings

Graphic arts--Technique; Commercial art--Technique; Graphic arts--Psychological aspects; Science fiction--History and criticism--Theory, etc

Publication Date

5-20-2000

Document Type

Thesis

Department, Program, or Center

School of Design (CIAS)

Advisor

Suits, David

Advisor/Committee Member

Oyzon, Elouise

Comments

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: NC1000 .T437 2000

Campus

RIT – Main Campus

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