Abstract
The project creates 3D animation for a video game opening. The main idea of this animation is to ask people to save the water. The designer created the characters, the story, and the animation. The main stage is set in 2116 AD. The world has no clean water, and the main character, Taimei, is a twenty-year-old girl, who is going to find a new source of water for all of humanity. On the other hand, the R.O.C. Robot Army is doing everything they can to stop her. This game will adapt Japanese cartoon style with Toon Shader and Toon Outlines in Three-dimensional; the duration of the animation will be one and a half minutes long.
Library of Congress Subject Headings
Computer animation--Technique; Computer animation--Themes, motives; Three-dimensional display systems; Video games--Design; Water resources development--Pictorial works
Publication Date
11-1-2011
Document Type
Thesis
Department, Program, or Center
School of Design (CIAS)
Advisor
Schweppe, Marla
Advisor/Committee Member
Foster, Shaun
Recommended Citation
Wu, Yen-Chin, "Creating animation for a video game opening - The War of water" (2011). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/6298
Campus
RIT – Main Campus
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: TR897.7 .W8 2011