Abstract
GO!Polo is an instructional application designed to help people interested in equestrian polo save time and money by allowing the user to review basic information about the sport on their own time before even getting on a horse. Thus, the user arrives to their first lesson with several lessons’ worth of foundational knowledge, allowing them to focus on things that cannot be taught without being in the saddle—horsemanship and riding. This structure allows users to begin playing much more quickly than those without prior exposure to the application. The Adobe Flash-based application strives to accomplish four main goals: (1) Provide basic instruction on gameplay, rules, and strategy of arena polo (2) Teach the user how to play safely (3) Present this information in a dynamic and engaging format (4) Allow the user to break into actual gameplay more quickly While interactive teaching applications are nothing new, like the sport itself, GO!Polo aims to break out of the box of rigid traditions (in this case, visually) and present the information in an artistic and entertaining way; combining illustration, graphic design, animation, motion graphics, and coding into an engaging and practical teaching aid.
Library of Congress Subject Headings
Polo--Interactive multimedia--Design; Application software--Development; Computer animation
Publication Date
5-6-2013
Document Type
Thesis
Department, Program, or Center
School of Design (CIAS)
Advisor
Jackson, Chris
Advisor/Committee Member
DeLuna, Dan
Advisor/Committee Member
Foster, Shaun
Recommended Citation
Kornatz, Shelley, "GO!Polo-discovering the "sport of kings"" (2013). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/6148
Campus
RIT – Main Campus
Plan Codes
VISCOM-MFA
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works in December 2013. Physical copy available from RIT's Wallace Library at GV1011 .K67 2013