Abstract
A designer is a practical person who confronts visual assignments with a process of visual creation. The creative process is used to solve practical problems that occur in any design assignment. However, before one is ready to solve any problem, one must understand the depth and range of their design language. If one's understanding of design is limited, then the range of possible solutions to a problem will be limited. My thesis aims to broaden and enrich a vocabulary of design through the study of its essential elements and principles. If we familiarize ourselves with a multitude of books, we know that there are numerous ways to interpret the meaning of them. My own interpretation, rather than reading in a book, appears differently in the form of a CD-ROM that can illustrate through animation and mouse interaction, or called self-experiencing. Accordingly, It can enhance the involvement and experience of the material, thus making the learning more enjoyable and stimulating.
Library of Congress Subject Headings
Graphical user interfaces (Computer systems)--Design; Interactive multimedia--Design; Graphic arts; Design
Publication Date
11-1-2001
Document Type
Thesis
Department, Program, or Center
School of Design (CIAS)
Advisor
Byrne, Peter
Advisor/Committee Member
Doubleday, Nancy
Recommended Citation
Wongsirisup, Niramon, "Elements and principles: Experiencing design principles through interactivity" (2001). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/6065
Campus
RIT – Main Campus
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: QA76.9.U83 W664 2001