Abstract
Graphic design is an integral component of user interface design. Ubiquitous computing is the a form of computing that is "everywhere all the time" through technology advances in hardware, software, and communication networks. Consumers are able to retrieve and send information whenever a task needs to be completed. Graphic design is part of the visual mechanism through which people interact with devices. The visual interactive components of these devices are the part of computing systems that are addressed in this project. This thesis addresses the problems that arise when people need to interact with several devices at a given time. The goal is to make the experience of an imaging appliance as enjoyable and useful as possible. Graphic design is the key component in the visual communication aspect of these devices. The ideas used in the scenarios that are described in the ideation stage assume that future technologies are mainstream and used by the mass consumer. Although these assumptions may or may not come to fruition, graphic design will still be a integral part of that user experience.
Library of Congress Subject Headings
Graphical user interfaces (Computer systems); Graphic arts; User interfaces (Computer systems)--Design; Visual communication
Publication Date
5-1-2001
Document Type
Thesis
Department, Program, or Center
School of Design (CIAS)
Advisor
Byrne, Peter
Advisor/Committee Member
Phelps, Andrew
Recommended Citation
Marino, Frank, "Graphic design & ubiquitous graphic user interfaces; The Third Wave of Computing" (2001). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/6064
Campus
RIT – Main Campus
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: QA76.9.U83 M375 2001