Abstract
For the first time, my motivation in the creation of animation wasn't simply to fulfill a class assignment or get a job. Although these issues were still part of the equation, they were not the reason for spending countless hours hunched over and squinting at a computer monitor. I had reached a point with my previous film, "Head Quarters"(Donati, 1), where I no longer felt as if I had something to prove. I was secure with my skills as a computer animator, and could see beyond the technical aspects of my craft focusing more on a personal style and voice. The desire to make "funny films" was no longer there. Something I desperately strove to accomplish with my past animations seemed trite at this point. It was time to produce something that evoked deeper emotions. I wanted the audience to relate to and be affected by the film beyond its running time. When the credits finally roll, I don't want the viewers to be thinking about the names on the screen.
Library of Congress Subject Headings
Computer animation--Technique; Computer animation--Themes, motives; Animation (Cinematography); Animated films--Themes, motives; Industrial relations
Publication Date
3-1-2000
Document Type
Thesis
Department, Program, or Center
School of Film and Animation (CIAS)
Advisor
Battaglia, Skip
Advisor/Committee Member
LeVant, Howard
Recommended Citation
Donati, Jason, "evil I" (2000). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/4785
Campus
RIT – Main Campus
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: TR897.7 .D68 2000