Abstract
There are a number of 3D graphics accelerator architectures on the market today. One of the largest issues concerning the design of a 3D accelerator is that of affordability for the home user while still delivering good performance. Three such architectures were analyzed: the Heresy architecture defined by Chiueh [2], the Talisman architecture defined by Torborg [7], and the Tayra architecture's specification by White [9]. Portions of these three architectures were used to create a new architecture taking advantage of as many of their features as possible. The advantage of chunking will be analyzed, along with the advantages of a single cycle z-buffering algorithm. It was found that Fast Phong Shading is not suitable for implementation in this pipeline, and that the clipping algorithm should be eliminated in favor of a scissoring algorithm.
Library of Congress Subject Headings
Computer graphics; Three-dimensional display systems
Publication Date
7-1-1999
Document Type
Thesis
Department, Program, or Center
Computer Engineering (KGCOE)
Advisor
Bischof, Hans-Peter
Advisor/Committee Member
Horton, Robert
Recommended Citation
Brown, Paul, "The Comparison of three 3D graphics raster processors and the design of another" (1999). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/4605
Campus
RIT – Main Campus
Comments
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: T385 .B779 1999