Author

Paul Brown

Abstract

There are a number of 3D graphics accelerator architectures on the market today. One of the largest issues concerning the design of a 3D accelerator is that of affordability for the home user while still delivering good performance. Three such architectures were analyzed: the Heresy architecture defined by Chiueh [2], the Talisman architecture defined by Torborg [7], and the Tayra architecture's specification by White [9]. Portions of these three architectures were used to create a new architecture taking advantage of as many of their features as possible. The advantage of chunking will be analyzed, along with the advantages of a single cycle z-buffering algorithm. It was found that Fast Phong Shading is not suitable for implementation in this pipeline, and that the clipping algorithm should be eliminated in favor of a scissoring algorithm.

Library of Congress Subject Headings

Computer graphics; Three-dimensional display systems

Publication Date

7-1-1999

Document Type

Thesis

Department, Program, or Center

Computer Engineering (KGCOE)

Advisor

Bischof, Hans-Peter

Advisor/Committee Member

Horton, Robert

Comments

Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: T385 .B779 1999

Campus

RIT – Main Campus

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