Abstract
In the era of iPad kids and screenagers, toys are struggling to engage children. The modern toy industry prioritizes eye-catching designs over meaningful stimulation, choosing to profit off of media franchising rather than encourage creative expression. Toys are too often designed in a way that limits the scope of play, forcing kids down a specific path rather than opening a world of creative possibilities. This narrow scope prevents imagination and decreases the overall lifespan of the product by encouraging product turnover. All of this contributes to an abundance of toys in the home, a reality linked to negative development outcomes. Open play concepts and systems of play encourage productive and sustained engagement by allowing the user to put effort into the product, thus establishing a level of emotional investment known as the “Ikea Effect”. By designing a product or system in a way that allows the user to dictate the scope of play and manipulate the world around them, toys can take on a new more sustainable life, breaking down existing standards and limitations of the toy industry. Asobi accomplishes this mission.
Publication Date
5-2026
Document Type
Thesis
Student Type
Graduate
Degree Name
Industrial Design (MFA)
Department, Program, or Center
Design, School of
College
College of Art and Design
Advisor
Stan Rickel
Advisor/Committee Member
Marissa Tirone
Advisor/Committee Member
Juan Noguera
Recommended Citation
Gibbs, Jeffrey, "ASOBI: Play in every language" (2026). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/12644
Campus
RIT – Main Campus
