Abstract

Gaussian Splatting is rapidly establishing itself as the leading methodology for Novel View Synthesis—the process of generating arbitrary views of a 3D scene from sparse 2D input images—and from its popularity, various geometric and texture-based improvements have emerged.  We propose a novel texture-based modification to Gaussian Splatting that draws inspiration from the advent of procedural textures in classical rendering, superseding previous texel-based approaches by training a continuous texture per splat that improves view fidelity while also lending itself to be easily combined with geometric improvements to baseline Gaussian Splatting.

Library of Congress Subject Headings

Gaussian processes; Three-dimensional display systems--Computer simulation; Three-dimensional display systems--Mathematical models; Computer graphics; Visualization--

Publication Date

12-2025

Document Type

Thesis

Student Type

Graduate

Degree Name

Computer Science (MS)

Department, Program, or Center

Computer Science, Department of

College

Golisano College of Computing and Information Sciences

Advisor

Joe Geigel

Advisor/Committee Member

Richard Lange

Advisor/Committee Member

Warren Carithers

Campus

RIT – Main Campus

Plan Codes

COMPSCI-MS

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