Abstract
Gaussian Splatting is rapidly establishing itself as the leading methodology for Novel View Synthesis—the process of generating arbitrary views of a 3D scene from sparse 2D input images—and from its popularity, various geometric and texture-based improvements have emerged. We propose a novel texture-based modification to Gaussian Splatting that draws inspiration from the advent of procedural textures in classical rendering, superseding previous texel-based approaches by training a continuous texture per splat that improves view fidelity while also lending itself to be easily combined with geometric improvements to baseline Gaussian Splatting.
Library of Congress Subject Headings
Gaussian processes; Three-dimensional display systems--Computer simulation; Three-dimensional display systems--Mathematical models; Computer graphics; Visualization--
Publication Date
12-2025
Document Type
Thesis
Student Type
Graduate
Degree Name
Computer Science (MS)
Department, Program, or Center
Computer Science, Department of
College
Golisano College of Computing and Information Sciences
Advisor
Joe Geigel
Advisor/Committee Member
Richard Lange
Advisor/Committee Member
Warren Carithers
Recommended Citation
Haley, Benson, "Procedurally Textured Gaussians" (2025). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/12471
Qualitative Comparison.mp4 (71319 kB)
Defense Presentation.pptx (75159 kB)
Campus
RIT – Main Campus
Plan Codes
COMPSCI-MS
