Abstract
This thesis addresses the limitations posed by conventional office furniture, and its impact on human psychological and physiological well-being. Drawing upon literature that delves into the topics of neuroscience of play, environmental psychology, and emotional sustainability, the thesis seeks to solve these issues through design modifications. It aims to understand how brief, movement-focused breaks can help rejuvenate executive functioning, uplift mood, and encourage bursts of social interaction. A five-stage prototyping process, thumbnail sketches, clay models, 3D modeling, full-scale drawings, and iterative Fusion360 refinements, later Tandem was born. By requiring at least two users to operate its see-saw mode, Tandem counteracts workplace barriers, and sedentary habits developed over the period of an employees’ term in a corporate environment. Tandem is meant to evoke childhood nostalgia and memories, cultivating long-term emotional attachment to extend the product’s lifespan. Tandem helps offices incorporate playful, dynamic, and multi-functional furniture that offsets the negative effects of extended periods of sitting.
Library of Congress Subject Headings
Office furniture--Design; Employee health promotion; Employee motivation
Publication Date
12-2025
Document Type
Thesis
Student Type
Graduate
Degree Name
Industrial Design (MFA)
College
College of Art and Design
Advisor
Stan Rickel
Advisor/Committee Member
Melissa Dawson
Recommended Citation
Samaddar, Tanisa Bose, "WORK AND PLAY IN TANDEM: A BRIEF STUDY OF FAMILIAR SILHOUETTES IN THE CONTEMPORARY WORKPLACE" (2025). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/12452
Campus
RIT – Main Campus
Plan Codes
IDDE-MFA
