Author

Farah Ahmad

Abstract

This paper presents a practice-based investigation into the capabilities of Cinema 4D’s native particle system through the creation of an experimental title sequence titled StrainX. The project was conceived as a technical and aesthetic exploration, prioritizing abstraction, form, and motion over narrative content. Through iterative testing and simulation, the study examines how Cinema 4D’s built-in particle, geometry, and material tools can generate visually complex results without relying on third-party plugins, such as X-Particles. All assets, simulations, and textures were developed natively within Cinema 4D, allowing for a unified and efficient workflow. The methodology emphasizes procedural experimentation, simulation caching using Alembic files, and optimization for iterative rendering. The findings suggest that the native particle system is both accessible and capable of supporting sophisticated motion design outcomes, enabling faster iteration, reduced workflow fragmentation, and greater stability. The paper also reflects on the project’s educational relevance and its implications for future motion design practices.

Library of Congress Subject Headings

Computer animation--Technique; Three-dimensional display systems--Design; Experimental films; Video art

Publication Date

12-1-2025

Document Type

Thesis

Student Type

Graduate

Degree Name

Visual Communication Design (MFA)

Department, Program, or Center

Design, School of

College

College of Art and Design

Advisor

Mike Strobert

Advisor/Committee Member

Daniel DeLuna

Campus

RIT – Main Campus

Plan Codes

VISCOM-MFA

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