Abstract
This thesis explores the concept of an Augmented Reality Application designed to enhance student’s social engagement with their peers in campus activities at universities. It uses AR Technology and futuristic interface design to create a fun and interactive environment that motivates graduate students to socialize more often and maintain a balanced lifestyle. The problem addressed here is the lack of motivation and resources among students to engage in activities due to academic pressures which also adversely affects students mental and emotional wellbeing. The proposed solution involves integrating AR interfaces and elements that immerse them in an enjoyable environment and encourage them to participate in activities between classes. It helps them engage mentally, physically and socially in activities as a way for them to not only manage stress but also make friends. It uses the design strategy of gamification to further enhance the user experience. The results demonstrate the ability of AR and Futuristic UI to transform the student experience by making campus life more vibrant and providing them with resources to manage stress and isolation. In conclusion, the paper discusses future possibilities, throwing light on the solution’s impact on human wellbeing and its dynamic application in the area of education and social interaction.
Publication Date
8-14-2024
Document Type
Thesis
Student Type
Graduate
Degree Name
Visual Communication Design (MFA)
Department, Program, or Center
Design, School of
College
College of Art and Design
Advisor
Mike Strobert
Advisor/Committee Member
Adam Smith
Recommended Citation
Singh, Aditi, "Augmenting Social Engagement for Students: Leveraging AR for interactive student experiences, promoting overall well being." (2024). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/11898
Campus
RIT – Main Campus