Abstract

Reach is a 2D digitally animated short film that is dedicated to exploring the sacrifices that are made to achieve our dreams. The story of my graduate thesis film follows Moe, a subterrestrial bat-like creature that dreams of being able to see the sky for the first time. Feeling suffocated by his dark and cramped surroundings, he rushes toward the surface as soon as a busted rusty pipe provides what appears to be an opening to the surface. What he does not know is that he is venturing into danger that will change him forever. This project is inspired by my own personal feelings and experiences, but designed to be broad enough in concept to connect with anyone who has wanted something so badly…that it hurts. It is common to want to chase our dreams, but in order to reach them, it is often at the cost of our physical and mental health. While this film explores the darker possibilities of our life’s journey, it also offers a hopeful, bittersweet truth that while what we fight for sometimes may not be exactly what we wanted, it is still fulfilling all the same. This paper dives into both the creative processes and the overview of methodology that went into this film’s production.

Publication Date

7-3-2024

Document Type

Thesis

Student Type

Graduate

Degree Name

Film and Animation (MFA)

Department, Program, or Center

Film and Animation, School of

College

College of Art and Design

Advisor

Mari Jaye Blanchard

Advisor/Committee Member

Peter Murphey

Campus

RIT – Main Campus

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