Abstract
Expressing big data in a meaningful manner is exceptionally difficult. Scientists often struggle with the visualization of data due to several limitations. Currently, many scientists use two-dimensional figures to display and analyze meaningful data. However, I believe using game design theory and game technologies, we can create more robust visualizations. These visualizations will allow scientists to easily communicate science to the masses and make better discoveries. Therefore, we introduce BioDOV (Biological Data Oriented Visualization). This tool will utilize game design principles to expand upon current visualization methods in the scientific community. Through this proof of concept, we will create the groundwork for better visualization technologies.
Library of Congress Subject Headings
Information visualization; Big data; Gamification; Bioinformatics
Publication Date
11-13-2023
Document Type
Thesis
Student Type
Graduate
Degree Name
Bioinformatics (MS)
Department, Program, or Center
Thomas H. Gosnell School of Life Sciences
College
College of Science
Advisor
Gary Skuse
Advisor/Committee Member
Gordon Broderick
Advisor/Committee Member
Dina Newman
Recommended Citation
Johnson, Gregory D. Jr., "BioDOV: A Tool Used to Encourage Discovery in Bioinformatics Through Gamification" (2023). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/11618
Campus
RIT – Main Campus
Plan Codes
BIOINFO-MS