Abstract

COVID-19 has altered lives and work. Travel restrictions and social distance requirements compel remote communication. My design will help the youth group communicate remotely in various situations. I identified two primary forms of remote communication for people separated by interviews and questionnaires: direct communication based on video calls and interactive entertainment based on online games and streaming media. I summarized long-distance communication issues and user needs in further research. Video calling is the most popular method for those who need to interact directly. Video calling does have certain drawbacks, though, like the inability to actively choose one's point of view and the need for more depiction of body language. Online gaming and streaming services are the most popular forms of interactive entertainment, particularly among young people. The questionnaire survey results show that users' main criterion for choosing interactive entertainment devices is mobility. People value intelligent interconnectivity and visual experiences as well. In response to the user’s needs, I designed a movable multifunctional display for the home that can switch between several modes to suit users' needs in various situations.

Library of Congress Subject Headings

Information display systems--Design; Mobile communication systems--Design; Videoconferencing; Interactive videos

Publication Date

5-8-2023

Document Type

Thesis

Student Type

Graduate

Degree Name

Industrial Design (MFA)

Department, Program, or Center

Design, School of

College

College of Art and Design

Advisor

Alex Lobos

Advisor/Committee Member

Lorraine Justice

Campus

RIT – Main Campus

Plan Codes

IDDE-MFA

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