Abstract
Many people desire to learn a new skill or craft, but having access to a mentor available to provide one on one feedback can be expensive or inaccessible to many. Learning a new skill can bring meaning and added value to a person’s life. Glasses explores bridging the physical and digital world through augmented reality tools that assist in the hand making of products and the learning of a new craft. Though Glasses specifically focuses on glass blowing, the concept could just as easily be applied to any form of craftsmanship such as woodworking, metalsmithing or welding. The product helps inform users of the best way to move in 3D space to create their desired form. Additionally, they can view a model projected onto the material they’re working to better understand and reference the form they’re trying to create. It is easy to use, and relatively hands free featuring a simple, customizable physical interface. Having direct feedback from an expert is often the best way to learn a new skill, Glasses is the next closest thing for those without one. Glasses is a full product line, featuring a physical set of safety glasses and the software to go along with them.
Library of Congress Subject Headings
Glass blowing and working--Interactive multimedia--Design; Augmented reality--Design; Safety goggles--Design; Software architecture
Publication Date
8-7-2023
Document Type
Thesis
Student Type
Graduate
Degree Name
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CAD)
Advisor
Mike Strobert
Advisor/Committee Member
Adam Smith
Recommended Citation
Bechtold, John, "Glass: The Augmented Reality Glass Blowing Assistant" (2023). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/11565
Campus
RIT – Main Campus
Plan Codes
VISCOM-MFA