Abstract

The Architecture perspective / scale in video games has evolved throughout time to an extent that it is no longer a mere spatial visualization to host the game, but it has become an interaction medium between the player and the game. Architecture in recent video games played a fundamental role in bridging the gap between the real and the digital world. The analogy between these two is increasingly established through the representational immersion and the participation of the player in a highly realistic environment transforming the gaming experience into an entertaining and educational journey. The aim of this thesis is not only to explore insights on the depth of video games referencing through an urban and a sustainable way but also to investigate the potential application of video games architectural environment into real-life settings as guidelines to promote sustainability in both Architecture and Urbanism.

Library of Congress Subject Headings

Video games--Design; Computer art; Sustainable architecture--Marketing

Publication Date

8-19-2022

Document Type

Thesis

Student Type

Graduate

Degree Name

Architecture (M.Arch.)

Department, Program, or Center

Architecture (GIS)

Advisor

Alissa De Wit-Paul

Advisor/Committee Member

Dennis A. Andrejko

Advisor/Committee Member

Julius J. Chiavaroli

Clip 21_001.mp4 (8907 kB)
Supplement

Movie 01.mp4 (178040 kB)
Supplement 1

Campus

RIT – Main Campus

Plan Codes

ARCH-MARCH

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