Within the past several decades, Chinese people's living conditions are getting better because of the quick development in the Chinese economy. People are now paying more and more attention to children's artistic accomplishments in China. Therefore, more and more parents choose to let their children start learning musical instruments when they are young. However, the first step to learn an instrument is learning how to read and understand different note values and basic rhythm patterns. For example, in China, the traditional way of teaching basic rhythmic patterns is that the teacher demonstrates the basic rhythm pattern to a group of students through the blackboard or other media. Then the students follow the teacher and practice together. Because that is group class, it is difficult for the teacher to interact with each student. Therefore, the entire class is more like a music lecture. The students only have a few chances to practice and master the basic rhythmic pattern. In this way, learning basic music theory is undoubtedly dull and challenging for many children. As a result, some children with weak foundations or younger ages cannot understand the class's content. Basic music theory is the most important but also the most tedious part of music learning. So how to stimulate children's interest in learning basic music theory like notes and beats is a big question.

This thesis project aims to use interactive and visual design to enhance children's music learning experience. In this thesis, the author demonstrates the process of designing a music notes learning card game. The design combines physical and digital tools and uses the combination of actual note cards and the mobile phone application to create this interactive learning experience for children.

Publication Date


Document Type


Student Type


Degree Name

Visual Communication Design (MFA)

Department, Program, or Center

School of Design (CAD)


Mike Strobert

Advisor/Committee Member

Deborah Beardslee


RIT – Main Campus