Abstract

This project’s topic is helping solve young people’s loneliness problem. According to my research, young people are more likely to feel lonely than old people. Because young people need to work or study in other cities or countries, they have always been apart from their families and friends. Although loneliness is not a mental illness, it does have negative effects on young people’s mental health.

Therefore, I designed a warm and healing social game to help to solve young people’s loneliness problems. After the user research, I defined the major functions of this social game. The functions of this social game can facilitate the connection and communication between family members and friends. To be specific, users can chat and play the game in different themes’ rooms. The emoji provided help users to express their mood and emotion easily. The daily posts can let users know about their loved ones’ current lives. Through these methods, this social game can help young people break down barriers of distance and time with loved ones and help them get support and emotional connection. This social game helps young people feel connected to their families and friends, even across time and space. As a result, it contributes to reduce users’ loneliness and increase happiness.

Library of Congress Subject Headings

Computer games--Social aspects; Computer games--Design; Belonging (Social psychology)--Interactive multimedia--Design

Publication Date

4-15-2020

Document Type

Thesis

Student Type

Graduate

Degree Name

Visual Communication Design (MFA)

Department, Program, or Center

School of Design (CAD)

Advisor

Mike Strobert

Advisor/Committee Member

Miguel Cardona

Campus

RIT – Main Campus

Plan Codes

VISCOM-MFA

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