Abstract
The focus of Virtual Reality has gone from research to widespread adoption in entertainment and practical directions, like automotive design and architectural visualization. With that, we have to take into consideration the best way to give in-experience control to the user and the interaction within the interface.
Recent studies explore the ergonomic considerations and zones of content for VR interfaces. But Virtual Reality interaction design has a long way to go and nowadays is done mainly like a projection of 2D screens, with planar interfaces in the 3D space, almost ignoring the immersive potential of the Virtual Reality medium (Alger 2015; Google Developers 2017).
Designers that work with 3D objects might find it difficult to make design decisions and validate their concepts based on context and empathy. To help with this, they often prototype, which can take a great deal of time and effort. Virtual reality can be a tool that improves the process and gives the designer an unconstrained and flexible canvas.
By reimagining interactions for Virtual Reality, this thesis aims to create interface tools that help designers explore shape and manipulate their designs.
Library of Congress Subject Headings
Product design--Technological innovations; Virtual reality; User interfaces (Computer systems)
Publication Date
5-9-2019
Document Type
Thesis
Student Type
Graduate
Degree Name
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CAD)
Advisor
Adam Smith
Advisor/Committee Member
Tim Wood
Advisor/Committee Member
Shaun Foster
Recommended Citation
Lopez Taveras, Johanna, "Virtual Reality Interfaces for Product Design: Finding User Interface solutions for design creation within Virtual Reality" (2019). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/10101
Campus
RIT – Main Campus
Plan Codes
VISCOM-MFA