Spatial experience is an important subject in various fields, and in HCI it has been mostly investigated in the urban scale. Research on human scale spaces has focused mostly on the personal meaning or aesthetic and embodied experiences in the space. Further, spatial experience is increasingly topical in envisioning how to build and interact with technologies in our everyday lived environments, particularly in so-called smart cities. This workshop brings researchers and practitioners from diverse fields to collaboratively discover new ways to understand and capture human scale spatial experience and envision its implications to future technological and creative developments in our habitats. Using a speculative design approach, we sketch concrete solutions that could help to better capture critical features of human scale spaces and allow for unique possibilities for aspects such as urban play. As a result, we hope to contribute a road map for future HCI research on human scale spatial experience and its application.
Date of creation, presentation, or exhibit
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Ville Paananen, Piia Markkanen, Jonas Oppenlaender, Lik Hang Lee, Haider Akmal, Ava Fatah gen. Schieck, John Dunham, Konstantinos Papangelis, Nicolas Lalone, Niels van Berkel, Jorge Goncalves, and Simo Hosio. 2021. 2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces Authors copy. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’21 Extended Abstracts), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 9 pages. https: //doi.org/10.1145/3411763.3441315
RIT – Main Campus