Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found (high school and up). In Lost & Found, players take on the role of villagers who must balance family needs with communal needs. Play is at times cooperative, at times competitive. The game emphasizes the prosocial aspects of religious legal systems, including collaboration and cooperation through trade-off decisions. The second game in the series, Lost & Found: Order in the Court—The Party Game (junior high school and up) is a fast-paced storytelling and judging game. Players compete to tell the best story about how a medieval legal ruling may have gotten to court in the first place. The game emphasizes legal reasoning. Both games are set in Fustat (Old Cairo) in the 12th century, a crossroads of religions. Lost & Found and Order in the Court both teach elements of the Mishneh Torah, the Jewish legal code written by Moses Maimonides. An Islamic law expansion module is currently in development.
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School of Interactive Games and Media (GCCIS)
Gottlieb, O., & Schreiber, I. (2019). The Lost & Found Game Series: Teaching Medieval Religious Law in Context. [Abstract] In Proceedings of the 2018 Connected Learning Summit (Vol. 1, pp. 373–374). Cambridge, MA: ETC Press. Retrieved from
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